Monday 26 February 2024

Renault sketch

 

© Juan Méndez

From the Renault Luz project sketches made during the pandemic.

Monday 12 February 2024

TVR Eresus wheel gun

 

© Juan Méndez

For this particular illustration I decided to blend some images in order to show what was most important, that is, the use of the wheel gun that the "Eresus" includes with the spare tire tool kit. 
First I made a sketch of the whole scene, starting with some reference images with people just precisely doing that, changing the tire.
Then I mounted the sketch into the 3d Blender model to put the SUV in the right position and later make an overlay with it. This involved of course lifting the whole vehicle and adding the spare tire. The opened compartment for the gun was later drawn.
Next, and in order to save some time, I upload the scene to Viscom to create the girl's clothing. Drawing all the foldings and making them look real is hard and it can also make you waste time unnecessarily.
Finally, using PS, I rendered the car, the background, the wheel gun and the girl's face and hair. 
And that was it. 
I personally don't like using the AI for car design. Specially because I like to do the job,,, I like designing sketching and rendering the cars on my own, that's real fun for me.  Therefore, what I do is to leave, (what for me are), the cumbersome tasks to the computers, to complement my work and it is really helpful. Thanks for that.

Monday 22 January 2024

TVR Eresus II

  © Juan Méndez

...for this particular concept it was of course necessary to utilize a special color. Since it is a TVR and keeping with the tradition, a charmeleon paint was a nice challenge to explore and exploit.

Here, a rear aerial view of the vehicle.
Soon I will explain further details on the concept behind, when I upload the full project boards to my behnace.net portfolio.

Tuesday 16 January 2024

TVR Eresus

© Juan Méndez


The first final rendering of my TVR personal project. 

I've always preferred to render my designs on my own (I mean without the use of a 3d model rendering software). That has helped me to discover and employ new ways... 

At initial stages I use to render the ideation sketches, to get a more precise idea of the surfaces, highlights and reflections. This of course helps to get a quick notion of the direction or directions to be further followed. Nevertheless, for more advanced sketches and of course, for final design images I make an overlay from the 3d model to later render it using PS.

I'll be adding more images and info from this project process soon...

Thursday 4 January 2024

Renault sketch

© Juan Méndez

(Starting the year with a #throwbackthursday post).

One of the initial sketches from the 2020's Renault Luz exploration. The front graphics were a little more simple. However, for the final design I kept the same expression.

At this stage of course, I could play a little with the perspective and proportion drama. But, and as an advice, keep always an eye on the final package, so these early sketches can gradually and easily match later refinement needs.

The final design and all the material generated for this project can be found in my "Behance's" portfolio and in the 2020's October-December posts of this blog page.

Have a great year!